Wednesday 25 February 2015

Q1a - Creativity

1 (a) Describe a range of creative decisions that you made in post-production and how these decisions made a difference to the final outcomes. Refer to a range of examples in your answer to show how these skills developed over time. [25]

Paragraph 1 should be an introduction which explains which projects you did. It can be quite short.
Within my portfolio I made a elements for a Magazine and a Music Video for a fictitious band. My magazine exemplar was of a mod theme and the genre for my music video was indie. My fictitious artist for the magazine was called 'Ruban Royal' and my fictitious band was called 'External Image.'

Paragraph 2 should pick up the skill area and perhaps suggest something about your starting point with it- what skills did you have already and how were these illustrated. use an example.
I have a keen eye for photography meaning I had some experience with location and what i see to be an effective photo. For the magazine I had a clear image of what I wanted my artist to look like and how to style them so with this it was easier for me to create and produce an effective magazine because of my clear starting image. Although I chose the indie genre of music which is fairly common I chose to style my artist using the style models of Miles Kane and Paul Weller who are labelled as 'Mods' hence the naming of my magazine therefore being 'Mod.' I had briefly used photoshop before this project but not in much depth so using it for the first time in depth was quite a challenge. 


Throughout the Music Video process, although our organisation wasn't as effective as it should have been in terms of getting all of the storyboarded shots, the editing process gave me the chance to get creative with effects and other elements of Final Cut Pro X. I used reversed shots as well as time lapsed shots to create complementary effects in certain parts of the song where it is either slowed down or throughout the bridge which had an electric feel to make the imagery seem distorted. I also used text in the first few seconds of the video to create a link between the video and my digipak and advert. 


Incorporated text into video thats  similar to the font used in the digipak and advert.
Digipak and Advert: geometric shaping that is typical of the indie electronic genre, creative to challenge the typical indie conventions.
slowed down shots in video


Paragraph 3 should talk through your use of that skill in early projects and what you learned and developed through these. Again there should be examples to support all that you say.

After using photoshop to create my magazine I now had more of a sturdy idea of how to use it and what tools i needed. By creating a Cover, Contents and Double Page Spread, these three different elements allowed me to play around with the tools and practice using them on all three of my products. I used tools to edit the photo, create typeface and to position everything where I wanted it. To ensure symmetry I used the guide tool or 'rulers' ad using red, white and black as my base colour scheme played around the positioning on all three pages. I used MOJO as my style model for the layout of my magazine but the idea to be alternative in style representation was entirely my own.


Paragraph 4 should go on to demonstrate how the skill developed in later projects, again backed by examples, and reflecting back on how this represents moves forward for you from your early position.
The skills i developed using photoshop transferred into making my anarchy products this year. Also, having used a professional camera in the past helped me to use it again for filming although this was predominantly my partners job. Through my love of interior design my job was to dress the set and to ensure the band looked the part which was a success. I decided that due to the fact my digipak and advert were predominantly black I wanted my lead singer to also wear black to connect them together, although the audience may not make this connection it would be subliminal.


Paragraph 5 short conclusion

I think that creativity is vital but is the hardest to portray. Everyone is creative just some more so than others. I believe I have developed my skills over the course and my peers and I have developed and created excellent pieces of work. 

Sunday 15 February 2015

Miley Cyrus - POMO

Homage – does your chosen artist use other people’s music in a respectful way? Are they bringing a potentially overlooked or forgotten style to a new audience?

 
  • Sampled La Di Da Di by  Doug E. Fresh in We Can't Stop
  • We Can't Stop we sampled in two songs - We Can't stop by Mike Stud and United State of Pop 2013 (Living the Fantasy)  by DJ Earworm
  • We Can't Stop was covered in 13 songs.
  • Miley has made several covers including Jolene by Dolly Parton. (below)
  • Hannah Montana's The best of both worlds was covered in 2 songs - Le Meilleur Des Deux by Sarah  and Best of Both Worlds by Eliza Lacerda and Mannu

 

 










Pastiche – does you chose artist use other peoples music in order to mock it and its fans? Are they attempting to damage the ‘authority’ of a style of music?









Bart Baker made a parody of - We can't stop (below)









Bricolage  – does your chosen artist use music from different time periods or genres? Does this change the ‘meaning’ of the original song?

She uses a mix of hip hop and country on her newest album 'bangerz.' shows the contrast between different influences and the range she has vocally.














Intertextual References – does your artist reference other songs (lyrically, melodically, stylistically, visually) in their work?

Wrecking Ball - 


Simulacrum  – Is your artist ‘real’ or merely playing a ‘character’? For many ‘mainstream’ artists, their image is just as important as their sound (if not more so), postmodern artists play with ideas of image in the way they re represent themselves.


Miley Cyrus plays both Miley Stuart and Hannah Montana so we don't actually know who the real Miley Cyrus is or whether she is just playing a character. In recent years Miley has changed her image from 'Disney sweetheart' to someone who is more controversial. Hannah Montana was a TV programme on Disney where Miley Cyrus played a teenager called Miley Stewart who was secretly a pop artist which is postmodern because Miley Cyrus is a pop star in real life, so is she playing herself? We don't know.

Miley's approximated Net worth is over 150 million dollars - is that all we see her as? an object?




























Consumption  – how does your chosen artist wish their music to be consumed? Is there an artefact (object) that accompanies their music?


She has worked with people like Terry Richardson who directed the stripped down Wrecking Ball video where Miley appears naked and distressed.  



Miley Cyrus has released several album including her newest release 'Bangerz.'
Her music is also avaible to download via iTunes or over the internet through bittorrent and similar sites.

Hannah Montana had a film made and had action figures and the like made for the children Miley (or Hannah) was targeting.







Creation – how does your artist create their music, are they a musician, a songwriter, a composer,

"Miley Ray Cyrus (born Destiny Hope Cyrus; November 23, 1992) is an American singer, songwriter, and actress. Her father is country singer Billy Ray Cyrus. She held minor roles in the television series Doc and the film Big Fish in her childhood. In 2006, Cyrus rose to prominence as a teen idol after being cast in the Disney Channel television series Hannah Montana, in which she portrayed the starring character Miley Stewart. After signing a recording contract with Hollywood Records in 2007, Cyrus released her debut studio album Meet Miley Cyrus. It was certified quadruple-platinum by theRecording Industry Association of America (RIAA) for exceeding four million shipments, and produced the hit single "See You Again"."


Performance – does your artist play ‘live’? Is there a ‘show’ to accompany? Is there a ‘style’ to their videos? What if any interaction is there with their audience? 

Miley's recent 'change' in style and character is the 'good girl gone bad' type of image. The following clip shows a raunchy performance with what some would call 'risky' costuming. Also within her Wrecking Ball video she is seen to be naked, this is both linking to the male gaze and to the idea that she is breaking the mould and the stereotype 'good girl' label she's lived under since her Disney career. 







Influence  –  Has your artist influenced the wider world of music (are other artists keen to collaborate, have mainstream artists appropriated their sound)?